This article will explain how to make WallDetails in a new Stickframe using the WallDetailBuilder.
Starting the WallDetailBuilder
To start the Wall Detail Builder, run the command hsbWall\hsbWallDetails\WallDetailBuilder or select WallDetailbuilder in the Ribbon.
Following dialog box will open, containing:
|Save settings||Changes are being saved. e.g. new wall|
|Generate Details||After the changes of a detail you must use generate details, in order to use the changes.|
|Select company folder||Make sure you select the correct company folder. At the bottom of the screen you can see your selected company folder.|
|Copy||Allows you to copy an identical type of detail in the same or in another level.|
|Paste||Allows you to paste an identical type of detail in the same or in another level.|
|Stickframe||Make sure your hsbCompany is set to the right Stickframe.|
On the bottom left, you can see the active company folder.
The wall types section has two main buttons.
|Add||Use the add button to add a new wall type|
|Remove||Use the remove button to remove a wall type|
When adding a new wall, the Wall Types dialog can be divided into five different sections.
|Wall information||Fill in the wall information|
|Studs||Fill in the Stud information|
|Sheeting||Create/ define the sheetings|
|Wall outline adjustments||Adjust the wall outline|
|Wall code||Enter an alphabetical Wall code (AZ). You can use 1 letter code and go up to Maximum 2 letters (ABC or AAAB …etc) Every Wall has to have its own unique code. No Numbers are allowed.|
|Description||Enter a name for your wall. (an easy name for you to work with, this name will be used every time you draw a wall), the description has to have an unique name.|
|Thickness||Enter the thickness of the beams (zone 0).|
|Wall style||Enter an ADT type wall name.|
|Wall type||Select the desired wall type. Stickframe or Firewall|
|Insulation||Enter a description eg ‘Rockwool’, is not used anymore. A TSL is now used.|
Select if the wall is an exterior wall. (RDS (extra info) Output for model map)
Select if this is a load bearing wall.
If your Wall type is Firewall there are some additional options:
|Firewall Width||Enter the firewall Width (drawing 100)|
|Thickness||Enter the firewall Thickness (drawing 40)|
|Name||Enter a name for the firewall studs|
|Material||Enter a name for the material of the firewall studs (e.g. Fir)|
|Grade||Enter the grade of the firewall studs|
|Name||Enter a description of the stud|
|Material||Enter a name for the material|
|Grade||Enter the grade of the wood|
|Extrusion||Enter the extrusion profile name of the beam (only used when you have made extrusion profiles)|
|Extrusion rotate||Angle of the profile rotates around the X axis|
|Width of beam||Enter the width of the stud|
|Quantity||Enter the number of the studs. For example: if you input the number two there will be two studs on the distribution position instead of one|
|Sheets not to be split||Check the box if you don’t want to get split sheeting at this location|
|Additional studs||Use the Additional studs to enter the information of a second, third,.. stud|
|Stud spacing||Enter the spacing distance for the studs|
|Reference zone||Enter the zone for the reference of the distribution offset|
|Distribution offset||Input the delta value. This means the distance from the wall end to the center of the first stud, where the distribution should start from|
|Visual Distribution||There are different types of distributions to select from|
|Zone||Input a number for the zone. The distribution of the sheeting will be dependent on this zone. Distribution zone works in conjunction with Distribution types. The sheet zone(s) that you want the studs to distribute by (from 1 to 10)|
For example you could be using Visual distribution type 4 with Reference zone set to 1. What this will do is start you distribution from the left most point of your sheeting to allow sheeting maximization. By default distribution 4 will start left on a wall if no sheeting is on zone 1.
If you do have sheeting on zone 1 and it doesn’t start at the beginning of the wall, the stud distribution will start at the left most point of the sheeting.
Use the ‘+’icon to add a sheet to a specific zone, ‘-‘ to delete a sheet, the ‘pen’ to change the information. Use the ‘up’ and ‘down’ button to change the order of the sheets.
When creating or changing a sheet, the dialog box for the Sheeting distribution definition will open. In this dialog box you can change the zone number and the Sheeting distribution type.
Wall outline adjustments
Use calculate from zone thicknesses to adjust the wall outline.
|Front and Back with the value 0||Wall outline contours Zone 0|
|Using Calculate from zone thicknesses||Wall outline contours all the zones|
Click on Plugin manager to open the dialog box Element Plugins.
Use Add to Define the plugin you want to insert. By selecting the three dots, a list with plugins will appear. Select the desired plugin, select a Catalog Entries if available.
When imported as an available plugin, you need to add the plugin to your catalog.
Select now the correct entry in the catalog.
Save the settings.
Functions in the WallDetailBuilder
When working with details General, Geometry and Position are the main groups which contain different properties.
In the tab Headers, change the Default Detail to Custom Detail to work in a specific detail.
When selecting the zone 0, the info Geometry will open on the right side of the screen.
Default the geometry width is 150. The width is only for visualization and does not apply to the width of a wall or the detail level groups.
Different properties to use:
|Beam||This will place a beam in zone 0|
|Limit||Adding a limit|
|Extra Sheet||Adding an extra sheet|
|Reset Detail||Reset the default settings|
When selecting a sheet or a beam, additional properties will appear:
|Extrusion type||Select a extrusion beam type if needed|
|Name||Enter a name for the beam|
|Material||Enter the beam material|
|Grade||Enter the strength of the beam|
|Information||Enter extra information|
|Beam code||Enter a beamcode, you will need to use the limits|
|Allow Nailing||Check box whether you want to allow nailing on this beam|
|Is Loose||Check box whether you want the beam to be a loose material|
Use the Geometry to change the geometry properties of the beam:
|Width||Changing the width, bound – fixed – previous stud height – expression|
|Height||Changing the height, bound – fixed – previous stud height – expression|
|Angle||Changing the angle, 0 or 90.Use the Position to change the position of the beam|
|Along wall||With the anchor edges or using the offset|
|Across wall||With the anchor edges or using the offset|
How to use the anchors
- Click on the beam you want to move.
- Select the Achor Edges, 3 dots will appear in that beam.
- Select the dot you want to use as a reference.
- Select the sheet or beam you want to refer to. 3 dots for a beam, 1 dot for sheet will appear.
- Select a dot from the referring sheet or beam.
How to use the functions in the geometry
Bound – if you want to have the beam the same geometry as e.g. a sheet or another beam.
How – select the beam, select bound, click on the ancher, select e.g. a sheet
Fixed – use a fixed height or width
Use previous stud height Expression – create an expression in the editor, it allows you to Select dimensional and positional parameter from other beams.
How to use limits
In order to use the limits, beam codes should be filled in for the beams.
You can add a Limit in the Primary or Secondary wall, just by selecting the zone 0 and clicking on Limit.
Select the added limit icon, and add the beamcodes for that limit by using the ‘+’ sign (multiple beamcodes are possible).
How to create headers
Use Add to create a new header.
Change the name of the header in the Header Description.
How to define the detail levels
On the left side you will find the Levels you have created. Each level contains a Top, Bottom, Top angled, Bottom angled Detail.
On the right side you will find the Detail Level groups you should create and a list with the unassigned wall types. For each Level you can create a Detail Level Group.
Assign Wall Types
Assign the wall to which group they belong to.
How to create the connections
On the left side you will find the different Connections. H1 – H2 – H3 – H4 – T1 – T2 – E
Each Connection has the possibility to link two Connection Group Types. So each combination for each types of walls is possible.
H1 – Inside corner
H2 – Outside corner
H3 – Outside – Inside corner
H4 – Inside – Outside corner
T1 – Inside T detail
T2 – Outside T detail
How to create opening details
On the left side you will find the Opening Details you have created. Each detail contains a Top, Bottom and Side detail. On the right side you will find the Opening detail groups, create different types an assign the wall types.
To use the functionality Limits in the Opening Details, you can use the Beamcode ‘BEAM‘ or ‘BALK‘, this will cut the vertical beams going true the window opening.
How to create sheeting around opening
This command allows you to create specific sheeting around an opening. To define Sheeting around opening run the command hsbWall\hsbWallDetails\sheeting around opening or select Opening Sheets in the ribbon.
This will open the Windows – Sheeting dialog box.
Fill in a code and a suitable description at the top.
Fill in the values you want in the front and back of each opening.
Blue = Top of the opening
Green = side of the opening
Red = Bottom of the opening
Select the Save button.
To close this dialog box just select the X in the top right hand corner.
Example of where Sheeting around opening will be used. When you position an opening in your drawing with the command hsbWALL\Position opening you enter the code name of the sheeting detail in the Opening Editor Dialog box in the Structural general tab under sheeting.
How to use the detail code table
This command allows you to select detail codes contained with your detail library.
When you make a detail and you want to use this later on, to overwrite a certain beam or stud.
Select Detail Code Table in the ribbon.
This will open the hsbcad Detail Editor dialog box. Fill in the detail code you find in the left hand bottom corner of each detail drawing.
How to know your Code for a Detailoverwrite ?
Start with the wall code + Enter B for when you used a Top detail OR Enter a O when you used a Bottom detail + Enter the Level number you used. e.g.:
Fill in an appropriate name that will give you a hint what the function is of the detail.
Select the Save button in the top left corner of this dialog box.
When you have made your details in your detail drawings and you use the command hsbWALL\Place Wall then you can use the Detail overrides tab to select a certain detail.
Select the triple dots and select the detail you want to use.